GAME REVIEW: SIMS 2 PC Basics explanation
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GAME REVIEW: SIMS 2 PC Basics explanation
ok i've decided to make a sort of spin off from rpg games and into something else. and that is
BASICS:The sims 2 genre focuses on life simulations in which as it says simulates life. the different life stages are
Baby:
Toddler:
Child:
Teenager:
Adult:
Elder:
each level of age is given a certain number of days until the person transistions into the next age. you'll find that out soon.
with that being said let me introduce you to the two other main functions of this game, Aspirations and Needs.
ASPIRATION:
Aspirations cover wants, fears,and lifetime goals, put into perspective for example your sims wants to buy a tv that covers the wants, your sim is afraid of being robbed that covers fears,and your sims wants to be in the hall of fame of sports which covers lifetime goals.
also aspiration covers some part of your sims sanity,if your sims loses aspiration due to fears being realized then the psychiatrist will have to pay you a visit:
Needs:lower right corner
needs cover things like eating,hygene,fun,social,sleeping and so on. if you are not able to sustain these needs there is a chance that your sim might die. which brings us to the next section
the grim reaper and the sim(would have been funny if the reaper was a hamster....just sayin):
every sim has their time and when it comes the reaper says it's time to go this section covers deaths of your sim:
Old age:
yes those are hula dancers and the grim reaper wearing hawaiin clothing.
sattellite:
Flies:
Fire:
Drowning:
Electrocution:
lol the grim reaper is a sith
Starvation(no picture sorry)
DISEASE,AND FRIGHT(NO PICTURES SRRY well they speak for themselves if your sim gets an illness your sim might die,if your sim sees a ghost they might die)
now there are a few ways to...postpone these events, per say
first is the elexir of life:
when you drink this elexir of life your life is extended for a period of time
next is the Cow plant(university expansion needed):
this cowplant has to be fed every so often or else this will happen
don't eat the cake though or else well:
yeah let me explain this:
the cowplant is a unique plant that functions sort of similiarly like the elixer of life except with this plant you can also get rid of sims that you dont like(disclaimer any deaths by the owner of this cowplant is not a liability to us)
so say your enemy sim sees this cake right then boom he gets swallowed. not only that when you milk this cowplant you will absorb their life energy.
houses: your sims need a place to stay right that's where houses come in it can be as simple as this to as grand as this
my point is the many designs of this house is only limited to the capacity of your imaginations.(you'll probably get the hang of it soon i'm trying to make my reviews not drag so much)
socials:
this reminds of a saying i just came up with 5 seconds ago "A sim is not an island,because if it was then how would they know it was an island i mean their one person...ok i should stop" ok so my point is that your sim won't stay sane unless they have friends that is of course if you choose for them to be anti-social then be my guest. jk. so there are 6 different social levels for sims:
Friends,Bestfriends,Crush,lovers,Engaged,Marriaged. they basically speak for themselves. from friends to lovers you have to attain a number of social points if that's what they're called in order to be in that level, however engaged and marriaged won't happen unless you propose or vice versa.
and so there are many more features but those are the basics.
also you can get more features by buying expansion packs if you want to that is
ok so here's my final score:
Gameplay:10
Music:9
Graphics:9
interface:9
length:10
Fun:10.1
Final score: 9.9
i can see why the sims have held the title as best pc game of all time it's really addictive when you get right down to it.
~Francis
P.S ALL HAIL PIZZA HUT!
BASICS:The sims 2 genre focuses on life simulations in which as it says simulates life. the different life stages are
Baby:
Toddler:
Child:
Teenager:
Adult:
Elder:
each level of age is given a certain number of days until the person transistions into the next age. you'll find that out soon.
with that being said let me introduce you to the two other main functions of this game, Aspirations and Needs.
ASPIRATION:
Aspirations cover wants, fears,and lifetime goals, put into perspective for example your sims wants to buy a tv that covers the wants, your sim is afraid of being robbed that covers fears,and your sims wants to be in the hall of fame of sports which covers lifetime goals.
also aspiration covers some part of your sims sanity,if your sims loses aspiration due to fears being realized then the psychiatrist will have to pay you a visit:
Needs:lower right corner
needs cover things like eating,hygene,fun,social,sleeping and so on. if you are not able to sustain these needs there is a chance that your sim might die. which brings us to the next section
the grim reaper and the sim(would have been funny if the reaper was a hamster....just sayin):
every sim has their time and when it comes the reaper says it's time to go this section covers deaths of your sim:
Old age:
yes those are hula dancers and the grim reaper wearing hawaiin clothing.
sattellite:
Flies:
Fire:
Drowning:
Electrocution:
lol the grim reaper is a sith
Starvation(no picture sorry)
DISEASE,AND FRIGHT(NO PICTURES SRRY well they speak for themselves if your sim gets an illness your sim might die,if your sim sees a ghost they might die)
now there are a few ways to...postpone these events, per say
first is the elexir of life:
when you drink this elexir of life your life is extended for a period of time
next is the Cow plant(university expansion needed):
this cowplant has to be fed every so often or else this will happen
don't eat the cake though or else well:
yeah let me explain this:
the cowplant is a unique plant that functions sort of similiarly like the elixer of life except with this plant you can also get rid of sims that you dont like(disclaimer any deaths by the owner of this cowplant is not a liability to us)
so say your enemy sim sees this cake right then boom he gets swallowed. not only that when you milk this cowplant you will absorb their life energy.
houses: your sims need a place to stay right that's where houses come in it can be as simple as this to as grand as this
my point is the many designs of this house is only limited to the capacity of your imaginations.(you'll probably get the hang of it soon i'm trying to make my reviews not drag so much)
socials:
this reminds of a saying i just came up with 5 seconds ago "A sim is not an island,because if it was then how would they know it was an island i mean their one person...ok i should stop" ok so my point is that your sim won't stay sane unless they have friends that is of course if you choose for them to be anti-social then be my guest. jk. so there are 6 different social levels for sims:
Friends,Bestfriends,Crush,lovers,Engaged,Marriaged. they basically speak for themselves. from friends to lovers you have to attain a number of social points if that's what they're called in order to be in that level, however engaged and marriaged won't happen unless you propose or vice versa.
and so there are many more features but those are the basics.
also you can get more features by buying expansion packs if you want to that is
ok so here's my final score:
Gameplay:10
Music:9
Graphics:9
interface:9
length:10
Fun:10.1
Final score: 9.9
i can see why the sims have held the title as best pc game of all time it's really addictive when you get right down to it.
~Francis
P.S ALL HAIL PIZZA HUT!
Re: GAME REVIEW: SIMS 2 PC Basics explanation
Nice reviews and you make it seems like it's nice to play!!
Good work
Good work
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